LIMSPACE CLASSIFICATION
| Difficulty | 3/5 | Food can be found rarely so make sure you have some food with you. |
|---|---|---|
| Entity Count | 3/5 | There are three highly aggressive entities inside this limspace. |
| Chaos Gradient | 4/5 | A no-clipping glitch occurs approximately every 24 hours and will transport you to one of the four points. The Observation Room if not monitored will cange the layout. |
| Basset-Frazier Index | 3.334/5 | The Storage Rooms should be avoided because of the highly aggressive entities and the high chaos gradient |
DESCRIPTION
One of many pictures of The Storage Rooms
The Storage Rooms is a limspace measuring approximately 250 km^2, and has the appearance of a storage facility with fluorescent lights that buzz at a low volume with ceiling tiles. The walls are white at the top and beige at the bottom and are made of concrete. Crates are rarely found inside this limspace and may contain food, water or rarely Almond water. Some of the more common supplies are plastic chairs, fire extinguishers or disinfectant on the wall. The cause of the no-clipping glitch is unknown, but it will always lead to 4 points, which are referred to as, Point Alpha, Point Beta, Point Gamma, Point Delta. This glitch will still always lead to these points, and these have been labeled and mapped. The entry is always in one place, which is called Point Epsilon and contains a crate with maps of all points inside The Storage Rooms. This map system makes navigation inside this limspace easier, but navigation can still be confusing. Everyone who enters this limspace must have a map of The Storage Rooms, food and water supplies and a weapon. A special room has been found inside this limspace. It's called The Observation Room. It includes a camera system that is active at any time, a chair and a table. This room must always be monitored by one operator and the cameras must be monitored at all times to see if the liminal space changes in appearance, layout, color, entity count, etc. If The Observation Room is not monitored, The Storage Rooms will alter the layout, but the points will remain the same.
Only three entities reside in this limspace: the smilers, the hounds or the rollers.