The 𝓝𝓸𝓼𝓽π“ͺ𝓡𝓰𝓲𝓬 Neighbourhood

(𝓝𝓸𝓼𝓽π“ͺ𝓡𝓰𝓲𝓬 Neighbourhood**)

rating: 0+x

Level Classification

Difficulty 3/5 Must have strong mental fortitude to endure this level.
Entity Count 2/5 Only physical entities are child facelings.
Chaos Gradient 2/5 Changes are only based on the wanderer, after that not much changes.
Basset-Frazier Index 2.33/5 No physical injuries can occur but can cause permanent psychological changes or changing into a faceling.

pic1

fig 1.0 Example Surburbia

Description

Level (undecided) is a level that consists of a row of ether houses or apartments, built using the wanders memories. The street and homes changes but the structure is the same, a street with houses/apartments on both sides, no tress or other props form. The width of the street including the houses and if available backyards vary but the length is presumed to be infinite both ways. When getting to the borders of the level, it seems to be nothing but the void, only the skybox at it, an attempt of going past the non-physical void is not recommended as you will fall into the eternal abyss until death of starvation or dehydration. This level has a day-night cycle just like base like reality, it being 24 hours, 12 hours for both night and day, however, the transition between night and day is instant. Both times of day have different effects on the level, with the night being the more sanity degrading. This level makes meeting other wanders impossible, it is theorised that other wanders are on a different plane of this level.

At day, the street will have a calming effect on the wander, a somewhat 𝓷𝓸𝓼𝓽π“ͺ𝓡𝓰𝓲𝓬 feel, after some times, hallucinations will occur, faceless beings (called facelings) will appear and take the appearance of the wanders memories of people they have met. The event varies depending on the wanderer but it always simulates a special event/day in their lives, hallucinating whatever is necessary to make it feel real; for example, a birthday or Christmas. The hallucinations may start to feel real, and the wanderer will start to have a body of a child, between the age of 10 to 15, with the props and furniture with it. Fighting against the level will be hard, relying on the mental fortitude from being convinced into this level, if the wanderer fails to resist the level it may embrace it and become a child faceling, losing their face and becoming a puppet of the level, ready for the next victim.

At night, if the wanderer is able to resist the 𝓷𝓸𝓼𝓽π“ͺ𝓡𝓰𝓲π“ͺ of the level and realise it is fake, the level will imminently turn dark and the 𝓷𝓸𝓼𝓽π“ͺ𝓡𝓰𝓲𝓬 feel with dissipate. The level will start to make you hallucinate nightmares, building on your fears, it will also playback memories of your past mistakes and regrets, with the faclings repeating them to the wanderer. The facelings with precious one's faces will say their anger and issues with them (from the wanders perspective). After some time the level degrades and nightmares monsters appear, made out of your fears and trauma, they can also have a glitchy stiched appearance like they were haphazardly put together from the degrading mind of the wanderer. Those who were caught by the monsters will lose their memories, put into a coma or even become braindead, sustaning some sought of psycological and brain damage, although no physical injuries are present. The lost victims will be teleported to a random level, usually to a nearby base, the reason for the location is unknown.

For the wanders who where able to suvive the level sucsessfuly, the level will turn back to day and thair bodies turn back to normal, all props like furniture and trees will disappear and haluciations will stop. At the middle of the street two doors will appear back to front, one red, one blue; the blue one will send you to level 1 while the red door will send you to level (blank).The level also starts playing and looping the song It's just a burning memory on loop until you leave the level.

After being in this level, the backrooms will never send you to this level again, if entering from level (blank) or level (blank), the level will rediret you to the level above it, it being level (blank).


Communities

Due to the nature of the level, any permanent population is impossable.


Access

Entrances

(i will do it one im able to conferm my level posaition)

Exits

After suviving the level take the blue door to Level 1 or the blue door to Level Blank.

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