ShudowWolf - Level (Not) 7
Note: This one's long simply because I haven't written in a while and it felt good after the long hiatus.
Difficulty 2/5 This level may have a dangerous entity, but usually requires Wanderer stupidity.
Entity Count 1/5 Incredibly Rare, as only on entity is aggressive on-site.
Chaos Gradient 0/5 Overall Stable.
Basset-Frazier Index 1 While this level may kill those refusing to act, Level N7 can be surprisingly safe.

The ‘Home’

Level N7 is a vast ocean of wildlife, from fish and sharks to dolphins and whales, all living under the sea and a few peppered islands. Unlike many frontrooms oceans, however, the water on N7 appears to be distilled, much like from a store.

While it’s not recommended, the water on this level is safe to drink. Should the water be absent of near entities, it can be used as a source of much needed hydration. Upon entering the level, the wanderer starts in a building with a damp floor. While this isn’t carpet fluid, which is absent on this level, it is salty water which will quickly bring an unsuspecting wanderer to thirst and should be avoided at all costs.
This building has off-yellow walls, with stairs leading down. Upon going down, a tank of O2 and scuba gear which randomly respawns in a room with two airlocks and sets of gear on either side. Exiting the airlock, the Wanderer will find themselves on a rock drifting in the sea.

It should be noted this level has a day and night cycle. When it reaches night, the sky is replaced with a sea of stars, rather than the Cogwell Matrix. It appears the stars are a mirror of Earth's, notably they will feature a supernova for half of all Wanderers.

The Ocean

If the wanderer was to swim below, they’d see the rock they were on was floating, the underbelly shaped much like a turtle’s. In fact, the top of the rock appears to be a turtle’s shell.

Around, life is in mass abundance with schools of fish and sharks often swimming in pairs in a sea of distilled water, dolphins and whales and turtles and other such life floats. Many experiments by fellow Wanderers have revealed these creatures are often more docile than their Frontrooms counterparts, often attacking only when provoked.

However, this level’s dark secret arrives as the wildlife leaves – Whenever all wildlife leaves the area, it’s the greatest sign ‘he’ is coming. The thing on level N7, as it’s often called, is a massive 41 Meters(1) monster which eats whatever it sees. Based upon its slender figure, it’s believed this creature is abnormally malnourished.

Should a Wanderer find themselves desolate, immediate retreat or obfuscation should be the only option.

As the Wanderer gets farther, some 10 KM out where the lighthouse is, the floor starts to get odd - many oddities, such as apple tree have been found on the ocean floor, with notably edible apples (It should be noted the Thing of N7 will also eat these fruits) and other such land-based vegetation appears, although it should be warned: while many edible foods may appear, so may dangerous vegetation such as Poison Ivy, Oleander, and, in one dire circumstance which lead to a Wanderer's untimely death, a Manchineel Tree.

The Lighthouse

A few kilometers away is a lighthouse which illuminates in the night. For an unknown reason, the Lighthouse's light is always visible, though the light is variable at ranges in its luminosity. Upon reaching the Lighthouse, the wanderer will be greeted with a half-fish man, though they appear to be friendly.

These entities have created a small community where they fish for small catches and cook them on a fire. Notably, bringing a Smilerfish will upset them, though not to hostility.

Entering the Lighthouse, the entirety of the floors and walls are made of ice, though oddly at room temperature. Getting to the top of the lighthouse allows one to view the vast ocean, but at night, the light gets brighter and may blind them. The basement contains a stash of basic supplies, including almond water, but this stash doesn't replenish unless a Wanderer leaves the level for a week.

1 - The largest sea creature is only 30 meters. It's larger but not ridiculous.

Entrances: (Depends on previous level)
Proposed Entrance: In level 16 'The Aquarium' killing all swimmers after they've been released from their tanks and putting a dead pod in the center of the room, the floor will turn to distilled water and will transport the Wanderer to Level N7 in a random place in the ocean. (NOT RECOMMENDED)

Exits: (Depends on next level) Halfway between the Lighthouse and the Wreckage.
The Lighthouse's basement leads to level N7.2.
Level N7.3 Can be found swimming the 10KM distance, 45 degrees away from the Lighthouse and the starting point (I'll make a map soon).
It's rumored getting swallowed whole will bring you to another level, however, none brave enough offered themselves for such a test.
(Brings you to Belly of the Beast, level 7.1)
Bringing 9 Smilerfish to the Lighthouse group angers them, and leads to them performing a teleportation ritual. While this ritual has been observed and confirmed, with electronic confirmation of bringing the victim to a different level, it's unknown what level this brings the victim to.

Entities

Smiler Fish – These fish exhibit the same smile and glow as the infamous Entity 3 ‘Smiler’. Unlike the smiler, however, these entities are notably timid and refuse to approach Wanderers. They often burrow near the ocean floor in the dark, where their fluorescent smile pierces the dark’s blanket. If one sees their smile, while they might not be in trouble, this does signify their proximity to the ocean floor.
Curiously, in spite of their timid nature and reluctance towards wanderers, Smilerfish have been known to acknowledge Wanderers – a Wanderer staring a Smilerfish will enter a seemingly friendly staring contest, shining a flash light won’t phase them (unless a danger which could benefit from the illumination of their position is nearby)

However, they should be treated like their aggressive land cousins – attempting to approach a Smilerfish, while at first won’t trigger a response, will soon lead to an odd ‘hiss’ with the eyes notably narrowing, followed by the possibility of multiple Smilerfish appearing from the burrow to attack. Should this happen, unless a wanderer has the capability of attacking quickly in deep water, should attempt to cut all losses and swim away. Smilerfish have been known to eat alive unsuspecting wanderers and possibly kill them.

Curiously, it’s been displayed the killed Human corpses are left upon the sea floor.
Should one be killed, their smile will turn grey, devolving into a frown. They’ve been confirmed as edible as long as they’ve been cooked, though in some cases a poorly cooked one may give mild hallucinations. A completely raw Smilerfish turns blood the same glow as a smiler and can kill in hours, coupled with a fever, nausea and severe hallucinations, including of smilers. A smilerfish have its mouth a deep brown, with black scorchmarks on the side, the innards steaming.

The Thing on Level N7 - The Thing on Level N7 is a 41 meters in length, it's intellect is of a…questionable substance, but shouldn't be ignored because of this. Its speed is of a deadly caliber, able to outswim any creature, and especially wanderers, though its detection is poor. Often, the easiest way to escape is to swim off to the side, grab hold on the creatures side and, after it's been swimming straight for long enough, release, and swim the other direction once its large figure becomes a spec on the horizon of the sea.

In spite of logic, the creature never sleeps - it has abnormal regeneration and attempting to kill it leads to angering it, although some have theorized ways it can be done with internal explosives, none dare attempt this fool's errand.

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