Sandbox
| Sandbox Link / Name | Additional Notes |
|---|---|
| Lephletz Woodland | Abandoned draft. |
| Playground Megastructure | Open Sandbox |
| Cursed Uneditable Page | Wikidot bugged the fuck out. |
| ⎆ Netscape | Open Sandbox |
| Metrolim Hub | CSS Zone |
| Metrolim | Several Metrolim WIPs |
Just Write January Archive - 2022
Write something in a sadbox. I meant to say sandbox, but I'm feeling gloomy today so I'll keep the typo.
Don't get unmotivated even if you're feeling scrombled. We need to manipulate your creative processes !!!
Days 1 & 6
I feel as if I have been removed.
Today is a fitting day to get something off of my chest. Hopefully you'll all still listen, considering the fact that I have yet to release my whereabouts or… say anything really for the longest time. I can assure you all that everything I have to say does not lack importance, but unfortunately that is one of the only things I can be sure of.
It is known that I was last seen in the sparse forest that the lot of you had known to be a place I frequent. The constant cool breeze complimented by the eternal sunset. Even if I alone am not the most revered, or even most well of individuals… the recipients of this message should still know the place, correct? Heh, who am I kidding? Of course. Do not mind me, my last attempt at humor is long in the past. Neither then, nor now can I grasp backward in such a way. Who would fight the tide that cannot be fought for the sole purpose of preserving something so insignificant?
Sometimes, like everyone else, I remember the small details. Taking in the same sights for so long, you take them for granted. Maybe in that moment I was glossing over everything, not appreciating the vastness and complexity of the beautiful place I had the right to explore. The moment you are destined to never see something again is the moment you are the least thankful to have ever laid eyes upon it in the first place.
This aforementioned lack of gratitude melted away when I saw a path. The path. Not something internal, heh, I wasn't indoctrinated into a cult or something of the likes. A physical path, a passway, if you will. It looked manmade, to an extent, if that's important to your intellectual division. When I followed into this, well, it seemed to me like a new feature of my travels. The foliage didn't get any denser, nor was the majestic landscape altered. Unfortunately, my foresight was.
| Difficulty | 5/5 | All things carry difficulty. The more substantial something is, the more there is to carry. |
|---|---|---|
| Entity Count | This field was left unmarked. | Like the Limspace this place is connected to, wildlife comes and go, most of which is friendly. An attempt to count them all would be foolish. |
| Chaos Gradient | This field was left unmarked. | The unstoppable tide, seen by none. A tide is what I call it, but the "flow" of time has many meanings, interpreted by many entities. Isn't it beautiful to hear what everyone thinks of it? |
The beauty we discuss may be endless, but even I get sick of vagueness sometimes. I may as well get to the point of this unorganized little message.
DESCRIPTION
It is just like that beautiful landscape, the one I described. If you've been there, or seen information, you should know what it looks like. Unfortunately, in this place, a lot of it I cannot see for myself. When I look ahead… further down the paths, it's fog. Not literal this time, but figurative. When I go towards the fog, it clears. What I saw, but wasn't able to comprehend now but lies before me after a small bout of travel. To make this more understandable, let's take a moment to witness the effects from my point of view, if you can imagine it.
I am on the path.
There is something in front of me. I see it perfectly and clearly, it is a tree.
Even if it is right there, in that moment it wasn't. I stare at the tree, clueless. If in that moment I was asked what was in front of me, I couldn't answer.
The tree was right in front of me standing still in the chilly breeze, doing whatever trees do. In the future. The tree is ahead of me, but I am still seconds away from encountering it on the path. Momentarily, I am helpless and unknowing. It could be anything, as I could not draw a conclusion. It was as if I could not sense it unless I was directly at its spot next to the path. As I finally figure out what lies in front of me, I look back. The previous things I had seen, they still lie. But as I press forward, what was once right in front of me recedes, destined to be forgotten in due time.
The space is not an endless line. Paths diverge, markers marking potential splits in the ever-expanding trails. Once I choose a path to follow, the other diminishes. I no longer know of the splits in the paths, but I still know that I once had the ability to make a choice. At points I think I was racked with anger. Gut feelings telling me to choose one path over the other, I may have rejected. If there is no destination but inevitable ends to the trails, what's the point of attempting to choose the longest one? Sometimes I did, sometimes I did not. No matter where I went, the tide kept me from thinking of going back.
I feel removed, but I am yet to be removed. I lie at the end of a trail, staring over the abyss. I cannot understand much behind me, but I know a large abyss awaits me, waiting for me to enter. I stand still, composing this message. The void before me feels sorrow, reaching out its hand. When I answer the call, I may be gone forever. To those who once knew me for the individual I was, remember this place.
As does the void, I reach out. Find this message. Read my name. I don't want to be forgotten.
Please.
Sincerely,
This field was left unmarked.
LIMSPACE CLASSIFICATION
| Basset-Frazier Index | 5/5 | If the received message were to be taken seriously as it suggests, then all who are assigned to uninhabited locations within the Lephletz Woodland should be on high alert. As many of you know, there are not any roads or paths of any kind in the Lephletz Woodland. If you see any, walk away, call for help, do not be drawn in. If this "tide" we have been notified about truly has as much of a psychological effect as seen in the message, we have reason to be on alert. |
|---|
Personally, I know not of any who have gone missing in the Lephletz Woodland. When I was talking to those of my rank about the whole situation, I mentioned that there were no missing people that I could remember. When I had thought about what I had just said, I had a bit of a terrifying epiphany. Keep your eyes open, even if you think all of this is a bundle of lies or an elaborate prank. Be safe out there.
-/-/-
Day 2
River Crossing.
This article contains confidential information withheld by the Canadian Authority. Attempting to access this database without the correct credentials will result in action of the highest caliber being taken.
The area in question is located many miles west of Grise Fiord, on Ellesmere Island. For the exact coordinates of the location, consult the accompanying document that comes with the one you are currently reading.
The area itself takes up numerous hectares of space, and multiple attempts to hide this area have been executed. Due to the properties displayed, the information must not be shared with other governments. This carries a risk of being thrusted into the public, and changing the population's viewpoints on the boundaries of reality itself.
It can be described as web of frozen waterways obscured by large hills and snowy mountains on most sides. The only other notable features in the area are a set of well-maintained bridges crossing the ice, and the properties that baffle the few who are authorized to study this place.
Upon reaching the center of the anomaly, attempting to cross the bridges will result in a phenomenon that researchers have labelled as "endlessly travelling in circles." Those who go across the bridges do not get any closer to the edge of the designated area. The only way out of the anomaly is to fly people/objects out via helicopter. The way people move from the center towards the outside creates an intriguing optical illusion in which the stuck individual travels fast, but never gets too much closer to the edge, as if the edge was a distant landmark on the horizon rather than something incredibly close.
As of the creation of this document, more experiments are being carried out on this anomalous space. It must be emphasized that we are nowhere near the supposed time in which this can be made public, or even open to those of any lower authority. To the persons in which this message was sent with further intent, please open the accompanying document along with the extended data.
Foolish. Truly foolish. It is unprofessional to call them fools, but that is what they are. The slightest wrinkle in reality has them in a panic, frantically studying what caused such a basic phenomenon. We are the ones keeping the secrets, not them. After all, it's for the best. If the numerous governments around baseline reality stay occupied with matters like these, the liminal hell beneath them will stay out of their eyes for much longer.
-/-/-
Day 3
Name Aiden Barits. Will document my findings. Yellow halls, I can't find the exit. I was home, then I fell through.
I remember the day like it wasn't as long ago as… it was. Time already stretches in weird ways, properties and events being carried out in ways I never thought possible. I may as well be lost to the place I once called home. Living in my parents basement, I expected to never be able to fend on my own. I thought about the fate coming my way: potential homelessness. It arrived, but not in the way I initially expected it to.
Some ink and paper from this office building did the trick. Since my first entry, I hopelessly conserved my typewriter's resources. Travels through ruthless desolated halls of numerous types later, I am here, with an outlet in which I can scream an audience of none.
My not-so-grand entrance. The power was out, leaving me in a room I would never see clearly again. My flashlight with an affixed lantern attachment came in handy that night, if only I still had it. The rain and thunder can be heard, even from this basement lacking windows. I sit at the desk, tapping on the keys of the typewriter. As previously stated, there was a power outage. I couldn't do much else, so I took the typewriter, which was collecting dust on the shelves, and began to screw around with it. Eventually, I got to writing stories as I might have been normally doing if not for the outage. Past this point, it wasn't much of an extravagant entrance. The chair beneath me collapsed, the darkness around me seemed to move closer, the only dim light coming from the previously-mentioned flashlight. I hold onto the typewriter and hold it close for dear life. As I fall out of the collapsed seat, I don't feel the floor. The darkness fully surrounds me as I nearly break the typewriter by holding onto it so desperately. After the tense-ness of the situation begins to subside, I open my eyes. That now-familiar buzzing finally makes its way into my ears.
its dahrk. ifuigured it would be a fun challenge to try to type in the absence of light in its entireyt. it isnt as fun as i thought, weiting in an area where light count actually be poervioecevd i cant wait to get out of here.
Nearly out of paper again. I don't think I'll ever find it here in this apocalyptic hellhole. I've found multiple other people here, surprisingly. I'll meet up with them later. I doubt it, but if the nature of this place is known, it could be of great use.
As I fumble through limitless dining sets, looking for the rest of the explorer group, I think of her. Her name was… Starlett? Whatever the name was, she looked like someone I knew from… baseline reality. I'm still getting used to this new terminology. Perhaps I'm pretending I see familiar faces, as a coping mechanism. …Since when did this typewriter become my diary? I need to find a better method to log things than this hunk of junk.
I had the idea of thinking of this place like a game. I dropped the idea, as I really only have one life in this situation. Thankfully, the document on Level 20 I was given a sample of really helped out not only with my survival, but also my ulterior motive. I will find out more about this place.
…The document said nothing about a trapdoor. I feared inspection of the unknown, but now is a time in which I must discover something new. For better, or for worse.
This place… is beautiful.
-/-/-
Day 4
Made some progress on Anterior HQ and the like.
-/-/-
Day 5
LIMSPACE CLASSIFICATION
| Difficulty | 0/5 | Although in the wake of a tragedy, the limspace itself does not offer any challenge. |
|---|---|---|
| Entity Count | 1/5 | Hiding in the shade, a small population of wildlife natural to only the limsystem thrive. |
| Chaos Gradient | 1/5 | Not much too out of the ordinary, compared to other limspaces at least. |
| Basset-Frazier Index | 0.667/5 | Ideal for habitation, but difficult to access and maintain. |
DESCRIPTION
The Lephletz Woodland is an ever-expanding sparse forest currently under the full ownership of the township residing within. Multiple normal features dot the landscape, such as lakes, rivers, and hills. Occasionally, clusters of hills and crevices can be found, said hills being among the most difficult areas to traverse within the limspace. In the "center" of the limspace lies a township commonly referred to by the same name as the limspace itself. Formally, the town is known as the Lephletz Domain.
The forest itself is one organism consisting of an endlessly growing amount of trees which slowly colonize the land outward from the center. Over the course of many years, the sparse forest has grown from a small zone encapsulating the area within 2 kilometers of the city to an expanse of irregularly placed trees lasting for hundreds of kilometers.
Like their baseline counterpart, these aspen trees expand by sending roots to a new area far enough away from the tree in which the roots originate. Then, the roots will break the surface, eventually growing into a new tree. This new tree remains part of the singular organism that is the Lephletz Woodland. Organisms like this exist in baseline, but not to the extent that the Lephletz Woodland had been allowed to grow.
According to the township, the forest is native to this space. Reports from archivists say otherwise, as the aspen trees seen within the woodland are identical to the ones seen in baseline. They have also attempted to present that the forest was infinite, even though the trees only currently continue for 95 kilometers. Outside of this expanding zone seems to be limitless rolling hills. The space itself probably ends at one point, but no major attempts at an expedition have been made. Lastly,
Weather, And The Lack Thereof
The weather of the woodlands is the last major confirmed anomalous feature that deviates this space from baseline. A sun-like star can always be seen on the edge of the horizon, causing an eternal sunset. The limspace also lacks seasons entirely, as the temperature rarely deviates from the norm, and the leaves of the aspen trees always remain a bright yellow. Rain reportedly feels "inconsistent and consistent at the same time." To elaborate further, the rain comes at random times, but it's always the same light rain, and absolutely nothing else. No storms, no haze or fog, nothing. As quoted by an anonymous archivist after an extended stay:
The place is wonderful. The people are accepting as long as you do not offend them, It's not too crowded, and getting by in this place is a cakewalk. But if I had any semblance of a strong opinion about something, It's the environment. The trees are beautiful, that and the hills are complimented by the sunset. The occasional rain is charming, and it is never too much… I've lost appreciation for all of it. It has been a year, and nothing has changed. It's the same thing every day, and I have no idea how no one else is bored. I crave travel and exploration, despite the fact that I use to hate it. This is my hell, a place where I can thrive whilst not expelling a bit of gratitude.
A Tumultuous Past
Before the times of the township and its relatively modern housing, the then-much-smaller town was under a "kingdom." This is said with heavy quotation marks as no one took it seriously.1 As reported to the archivist community by the township, the "king" constantly handed out cruel and unusual punishments for the littlest of offenses.
Asking more about the history of the Lephletz Domain has resulted in a certain stubbornness from the inhabitants, as they insist that the information they have shared with us regarding this history must be displayed within this article. For now, we are displaying the bare minimum. More will be added as the information is approved by archivists.
ADVISORY: Some of the information displayed above is outdated. Refer to the temporary note below for revisions that are planned to take place.
Unfortunately, we will not be allowing the abhorrent stretching of the truth that they presented us with. We claimed that we wanted our article on this limspace to lack any sort of bias towards the current authority. They promptly threatened to keep us out and seclude themselves again, destroying the last remaining entrance into the limspace. We promptly beat the shit out of them and their pathetic little town. Our response, seemingly too extreme to some, was completely necessary. If we just let the bastards walk all over us, especially in a way that displays our weakness to other groups, that would give a multitude of communities incentive to twist our hand into displaying a skewed perception of anything and everything we document. Do not mess with us, as the lot of you groups are mere drops in the limitless bucket of liminality.
ACCESS
The Lephletz Domain can be accessed via a currently undisclosed location in a forest near the Croatian/Bosnian border. The threshold is merely a door that remains locked unless nearby environmental conditions are just right. Transporting or breaking open the door is a risk we are not willing to take, as that has resulted in the accidental loss of other thresholds. The door will lead out of a small, shed-like building in the township. The door functions as an entrance, and an exit.
-/-/-
Day 7 (Break)
-/-/-
Days 8 & 9
Spent on Anterior stuff. Anterior HQ draft released.
-/-/-
Days 10, 11, & 12
Level Classification
| Difficulty | 0/5 | Desolate and greatly lacking in supplies. The only needed resources such as foodstuffs are only found within very specific locations. The difficulty remains trivial due to these rare supplies usually being available upon entering the level. |
|---|---|---|
| Entity Count | 0/5 | N/A |
| Chaos Gradient | 4/5 | Highly non-Euclidean geometry. |
| Basset-Frazier Index | 0.667/5 | The level is very livable due to its apparent lack of hazards, but extensive settlement is held back by the major issue of transport. |
Description
fig 1.0 Level 29.
Level 29 is a non-Euclidean cinema of mid-20th century American architecture, featuring numerous entrances and a layout in which the outside and inside of the level intersect in strange ways. Level 29 contains two intertwined environments, an interior and an exterior, somewhat similar to the relationship between the hotel and the boiler room seen in Level 6. These two spaces are a seemingly endless expanse of cracked and battered concrete, and the interior of the cinema with its many halls and individual theatres.
Staying within the level for an extended period of time removes the ability to leave over a period of time, as exits to other levels will simply not be accessible to those who have stayed within the level for a number of baseline days.
| Elapsed Time | Effect |
|---|---|
| ~24 hours | A strange, mild fatigue that persists for a variable amount of time. |
| ~56 hours | When travelling alone, doors to other levels, both forward and backward, will appear less frequently, as if some are being removed as the affected wanderer travels. |
| ~78 hours | Those within the level will no longer be able to find exits on their own. Exits that exist such as doors will be replaced by blank walls. The level may still be escaped, via a fellow person who remains a newcomer to the space. |
| ~120 hours | The presence of a person this deep alone will actively prevent others' escape, as long as they are still alive. All close-by exits will have been replaced by walls, within a relatively large radius on top of their distance of perception. |
Upon entry from the previous level, wanderers will find themselves within one of the most important key points of the level: one of the many theatre entrance chambers. Leaving the cinema through the main doors will lead to what most refer to as "The Flatland," said expanse being the damaged concrete plain mentioned previously.
Within the entrance chambers themselves usually lie an empty ticket booth with markers meant to organize lines of people, as well as a large counter with foodstuffs such as popcorn lying behind. This is the only source of food found within the level, and unfortunately, it replenishes at a snail's pace. Water fountains and other potable liquids can also only be found within the lobby.
Extending outward from the entrances into the depths of the cinema are usually three grand hallways which branch off arterially into smaller and smaller hallways. The halls get much thinner and shorter, but not past the point in which people cannot be accommodated. The hallways throughout the cinema use different designs periodically, such as the carpet below changing hue and/or patterns along with the walls. Additionally, functional bathrooms are also spaced throughout the halls, more commonly found lining the thinner halls or at any dead ends within the space.
Strewn occasionally along the walls are miscellaneous decorations along with torn blank posters. The only decorations present that feature lettering are signs or posters advertising the cinema itself. Common exclamatory phrases include "Come and see the pictures," and "Film quality on the rise since a long time ago!"
Each theatre is marked with a number from 1-24, said numbers meaning nothing. These theatres are usually marked out of order, and there are obviously many more than 24. Along with the number, text is occasionally displayed where the name of the movie being played would be. This text is unpredictable, and does not reflect or even hint at what is playing inside.
Inside every theatre room is the exact same layout, featuring ascending rows of chairs with stairs on each side, of varying levels of repair. More often than not, the screens have nothing projected onto them. When they are active, It is usually pure static, a blank color screen, low quality pre-movie advertisements, or very choppy recordings of various scenes, all of which lack people. It is speculated that these choppy recordings and advertisements are placeholders for what would've been actual movies. The recordings projected onto the screen nor the audio can be manipulated.
"Wandering this place is safe in small intervals unlike many other places I can name, but god is it sometimes dreadful. Whilst making my way through, I constantly see figures in the distance. Knowing they are but other people trapped within, I divert away. If they had seen me, they'd follow me, which would trap me in due time as well. And believe me, the only countermeasure to stop others from ruining your chances at escape is not a pretty one. It is truly saddening to see people who have truly given up, lounging in the theatres, waiting for death to stop by. By now, the lot of us must have already learned not to be sympathetic towards the damned. You either leave them behind, or join their ranks." - A member of the Coalition of Extrava, who asked to remain anonymous.
The Concrete Plain
Outside the cinema lies a boundless field of cracked and battered concrete. The only details to the concrete worthy of note are the completely ruined parts which reveal a layer of gravel below, and the presence of very faded white lines which resemble parking space perimeters and dashed/solid road lines. The dusty rock below the concrete, when disturbed, can cause breathing issues.
The concrete plain, lacking interior lights unlike the cinema, is solely lit by the "stars" of the Cogwell Matrix above. This cogwell matrix is not very useful for travel, as the concrete plain below is very easy to traverse most of the time. That, and the matrix is very hard to access being so high above the plain. Additionally, another instance of the level element lies above the open tops of theatre rooms, and above the halls of the cinema in general. Despite the many connections between the concrete plain and the cinema, their two respective cogwell matrices do not connect.
Communities
Extrava Base "Recordkeep"
The Coalition of Extrava is a radical group that aims to "tear The Backrooms down and build a place where humanity can prosper." Their current missions include hunting down and dispatching entities, as well as finding "weaknesses" in levels. They are constantly thinking up new potential ways to make levels safer and remove hazards. While this level in particular's effects do not seem to be avoidable, this level itself lacks hazards otherwise and remains a pitstop for trade and travelers passing through. The few members of the group that stay behind in this base constantly rotate in and out to avoid being stuck within the level.
Assorted Communities
It is very often that those who are already doomed to the confines of the level refuse to go down without a fight. It is highly suggested to avoid other persons in this level entirely due to these aggressors.
Access
Entrances
Upon entrance from Level 28, wanderers will find themselves within one of the many cinema lobbies/entranceways. The door they came through takes on the appearance of a staff/employee only door.
Exits
The staff door can be travelled through back into Level 28. Isolated stairways covered by small concrete structures or rubble will lead down into Level 30. Taking emergency exit doors located within theatre rooms will also take you to Level 30. Lastly, walking around the "exterior walls" of one of the many entrances to the interior of the level will occasionally lead to a locked metal backdoor that will need to be pried open or broken down. This door will lead to Level 12.
-/-/-
Days 14 & 16
COALITION OF EXTRAVA
Try and stay for a while. Let's see if you can keep up.
Statements quoted and paraphrased from Extrava Agent Holmes.
Foreword
All of you have something in common. Eventually, you call this place home, despite the obviousness of this place being a façade, warped beyond comprehension. There may be houses in the nightmarish streets, replenishing food, and lavish hotel beds, but none truly compare to what once was before. This applies to all of us… who at least have seen or remember home, that is.
Other groups claim that what we have in mind is unattainable, and we will not ridicule them for it. We politely decline those who doubt us, as it is easy to see this place as a constant. It is easy to claim that these landscapes are a fact of life, and the elements that hold them together are unwavering. We do not believe this notion. There are weaknesses and flaws in levels, levels that decay. This leads into our mail goal: We will tear The Backrooms down piece by piece, and rebuild something greater.
Description
Our coalition is a mainly nomadic group shifting between levels at random intervals. Over the years we have garnered support, and many others claim allegiance to us with out meeting us formally. We are the Coalition of Extrava. We support and organize many organized excursions into levels as we find potential flaws. Attempting to farm other crops in Level 10, creating safe-havens in Level 12, attempting to farm for many resources in Level 21, fishing in Level 8, and so much more. When a level lacks the measures in place to stop human expansion, we take the opportunity.
We have many temporary outposts throughout most levels in which creation of outposts is possible. Besides these, the few permanent outposts we are in possession of host our research, information, and logs of previous excursions. A prime example of this is our outpost in Level 29.
While we aren't planning the downfall of the hell we find ourselves trapped in, we find ourselves hunting entities. A large group with enough firepower such as us can easily shred through hordes of weaker entities. Many smaller entity-hunting groups exist, as previously mentioned. We refer to these unofficial groups as "Ganzas."
Bases of Operation
Extrava Base Recordkeep / Level 29
Previous Excursions
| Observation | Execution | Result |
|---|---|---|
| Insulation from Level 24 can be used to close off areas of Level 3 for habitation. | Multiple hallways were closed off using insulation, framing, and makeshift walls. Fit for habitation. | Area ran low on resources and was abandoned due to irrelevance. Many are considering a serious attempt to set up a permanent outpost, but no other major groups are showing interest. |
| Level 10's almond grain could be made into bread, and therefore support a self-sustaining population. | In association with a small group of people settled into Level 10, a sort of flatbread was made. | DO NOT attempt this again. I repeat, DO NOT ATTEMPT THIS. |
| Creating a community of rafts floating on Level 8's waters, harboring a fishing community. | Sturdy materials were used to construct floating homes. | Sustained for a while, but eventually evolved into a rarely-habited system of bridges making travel across Level 8's waters easier. |
| Attempting to build a full-on town with cottages in Level 21. | Trees were cut down and massive areas were cleared. | After the first day in which the massive area was cleared, a storm of projectiles broke through our defensive barriers, killing many. We did not take into account the higher frequency of projectiles within clearings, and it seems that our massive constructed open plain exacerbated the effects. |
-/-/-
Day 15
LIMSPACE CLASSIFICATION
| Difficulty | 5/5 | The fires allow for very little leeway. |
|---|---|---|
| Entity Count | 0/5 | Anything that could possibly ever attempt to survive here will almost always fail. |
| Basset-Frazier Index | 1.667/5 | You could definitely find more interesting and useful ways to spend your research time than the simple and rather mundane pit of flames. |
DESCRIPTION
Simply referred to as The Fire, this pit of flames treading the line between our plane of reality and hell is accessible to many, but extrudable to near-none. The space itself is a craggy landscape of highly flammable material, all of its surface burning without end. The main method of travel relies upon a system of semi-stable metallic bridges that lie far enough overhead to not cause a quick death for all who enter. It is advised always to take the stronger bridge. Avoid thinner, catwalk-like structures, bridges that are damaged, and especially bridges lacking functional support beams when possible.
It is heavily advised to stay low to the floor of these passways, as smoke will will fly up and around, being prevalent enough to asphyxiate at times. There are many insulated and air-conditioned rooms on stilts that may allow breaks from the hardly-bearable heat, as long as there is no flaw that allows entry of smoke. It was already attempted to bring a smoke detector into the limspace, but unfortunately it made ear-piercing noise beyond its supposed limit even when it was concealed from smoke.
Most of the insulated or destroyed rooms lie unmarked, but that did not stop rumors regarding numbered rooms to surface. Despite there being a large lack of evidence, a lot of speculation still revolves around a desperate pre-death message that was hastily typed by a liminal explorer:
THE FIRE IS THE DANGEROUS LEVEL UNKNOWN ENTITYS CAN BURN YOU BUTT SOME OF THEM CAN BE NICE OF NOT ATTACK THEM IT COMES WITH 3 ROOMS 10 ROOMS 11 AND ROOMS 12 ROOMS 10 IS SAFE YOU CAN FIND USEFUL OBJECTS ROOMS 11 IS CAN BE DANGEROUS AND SAFE YOU CAN FIND NOTDANGEROUS ENTITY AND DANGEROUS ENTLTY ROOMS 12 IS DANGEROUS ENTLTY CAN BURN
This message implies that there are entities within the limspace. This is unproven, so unfortunately, if they do exist, they will remain "UNKNOWN ENTITYS" for now.
Communities
No one has been brave or stupid enough to found a colony directly within a literal pit of fire.
Access
This limspace can be accessed very inconsistently via The Backrooms. Reported entrances do not stay for long, and these connections are loose and do not always result in entry. There is a reliable entry within baseline reality in an undisclosed location in Uzbekistan. Upon entry, wanderers will find themselves on a crossroads of four mostly-stable bridges.
This space may be egressed via travelling more than ~180 miles away from the point of entry, in which bridges meet raised rock plateaus. From these plateaus, doors and holes will lead to baseline reality or The Backrooms depending on the conditions of entry. Unfortunately, this place cannot be used to bridge The Backrooms to Baseline Reality.
-/-/-
Day 17
super secret project you don't get to see it
(and also the rollers draft)
-/-/-
Day 18 (Break)
-/-/-
Day 19
TREETOP RESEARCH DIVISION
Scouting Report - "Expedition Into Level 17"
Expedition Leader: Aiden Barits
Upon further inspection, this place isn't too special. We originally took the route to Level 17 due to it supposedly having a "day-night cycle." If this cycle matches the cycle of the thick fog in Level 21, well, we could've inferred a lot from it. All that really ended up coming from this place was some resources and some collateral damage.
The original route: Enter from Level 16 upon the switch from "night" to "day." Navigate through in time for the next "night."
-/-/-
Day 20
Backrooms Sublevel Catalogue
What Are Sublevels?
Sublevels are areas within levels that host numerous physical and thematic changes that deviate from the connected level. Sublevels, no matter if they are a singular location, appear many times throughout a level, or manifest/dissipate on multiple occasions, will only be considered a sublevel if they take up only a fragment of the level it is associated with. Levels which host multiple areas of similar sizes, an example being Level 6's hotel and boiler rooms, do not contain sublevels as neither area is a sublevel of a more prominent environment within the level. Sublevels ideally do not shift in location, as they are considered full parts of their respective levels.
Most importantly, sublevels may also sometimes break this intricate list of rules, as nothing is so straightforward in this confusing web of interlocking realities. Displayed here are spaces barely less than levels, areas featuring very minute changes, and every space in between. Outliers will be classified accordingly as mishaps in interpretation are fixed.
Sublevel Terminology
Sublevels in limspaces outside of The Backrooms are usually referred to by many different names depending on the Limspace and the magnitude of the sublevel. The most common and useful term for classifying all of these lesser locations within limspaces is "subspace."
Sublevels lacking the prominence and sufficient amount of deviation from the associated level will not be contained within their own full articles, but rather passages within the sublevel catalogue. You may find people who unofficially refer to these sublevels as lesser sublevels or mini-sublevels.
Level 1 Sublevels
Level 1A - Pillar Corridors
Whilst traveling through the insanity of The Halls, wanderers may find themselves within The Pillar Corridors. The Pillar Corridors are large open spaces with pillars featuring the mono-yellow wallpaper of Level 1 placed in a grid formation throughout. Put more simply, this creates a grid of adjacent hallways packed close to each other on both axes. Due to the circumstances of this sublevel's layout, non-Euclidian geometry such as areas taking up the same place become a lot more visually apparent.
As quoted by an anonymous UNCB operative,
"This place isn't too far from the level it stems from. Both are disorienting as hell, and quite frankly, I've had enough of both of them."
Level 2 Sublevels
Level 2A - Concrete Crawlspace
Various entranceways to this sublevel can be found in hard-to-reach places throughout Level 2: obstructed by large objects, placed high near the top of the wall, or locked behind layers of stable steel grating. These entrances take the form of ventilation covers, or very small, claustrophobia-inducing holes in walls. Behind them lie a web of interconnecting small tunnels that always lead back into level 2.
Hidden away in these extremely cramped tunnels are numerous useful supplies, items, and objects. Searching for these hidden treasures is not advised, as these much-needed supplies are found in many other places throughout Level 2. Additionally, rumors have surfaced regarding these tunnels potentially leading to the theoretical "center" of Level 2. This is not likely as extended travel throughout the tunnels usually results in arrival at an exit back into the level.
The tunnels themselves turn aimlessly, randomly connecting and switching directions. Due to the nature of the interconnected web, as well as the unstable rock and thin metal material, tunnels cave in constantly. On top of this, the tunnels' restrictive nature leave those who travel within vulnerable to entity attacks. Overall, the risk outweighs the reward in this place. Within the secret passage does not lie riches, only a risk to your physical health.
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Day 21
YOU REALLY DON'T WANNA KNOW WHAT I WROTE TODAY
do you cement
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Day 22
(2024 edit - This was a doc link that you guys probably shouldn't have been able to access. What was I thinking?)
(Excerium & Tomu's tale series sneak peeks)
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Day 23
sorry for not writing things in this particular sandbox but uhh today was a mini-contest sprint. Me and Banach wrote the Cheeserooms today. At the time of writing, in Banach's first sandbox. will likely be a full article later.
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Day 24 (Break)
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Day 25
Spent on secret project.
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Days 26 & 27
Released 2 pages after more edits.
(Level Cement, Rustbugs.)
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Days 28 & 30
Pushed Away, Pulled Inward.
Aiden sits still, his breathing light and restricted. For the situation he has unfortunately found himself in, he is shockingly indifferent. Most of the liminal explorers accompanying him on this expedition into the Restless Restaurant lie dead, most of what once made up their inside torn out ruthlessly by a beast yet unseen by archivists or wanderers alike.
As the giant thrashed around, barely fitting in this particular dining space, those who hang onto the thin threads of their vitality so brutally damaged desperately try to move, do anything. These attempts are fruitless, only reeling in the attention of what had already taken so much from them.
While sheer brutality runs its course, Aiden sits still against the ornate restaurant wall, tense only by instinctive reactions instilled by the dire situation. Oddly indifferent and uncaring, Aiden stares at nothing in particular. What was once panic never sunk into remorse. Even long after the horrifying beast's departure, he remains still, as if experiencing a vivid daydream. Through his view, he does not think of much, but the occasional jolt of panic dragging him into and away from this unorthodox bliss.
As the traveling acquaintances which Aiden joined in research fade from his mind, only then does he peacefully drift into unconsciousness.
Interesting Architecture.
Pulled Inward, Pushed Away.
Aiden woke up, but still felt as if he were asleep. As he gazed around the unknown space in the manner of a tourist, the excitement was quickly drowned out by the dread. He hadn't lacked the sufficient resources, he had previously been on an expedition. What shook him to the core was the unknown: Aiden was always one to study something, not one to wander around cluelessly. He would have to do the latter whether he wanted to or not, as there was no exit in sight to this unknown location.
This place lacked many features. Advanced well-designed walls, but no trim or unique lighting. Room for so much, but furniture nor objects fill the space. No entities, environmental threats nonexistent even after extensive exploration. Hours pass as Aiden gets back into a cycle of daydreaming and sudden shock from maybe seeing an unorthodox shape in one of the more darker rooms.
Such a long time featuring so little worthy of note makes it hard to emphasize what travelling through this place was probably like for Aiden. Fortunately, Aiden eventually found something different.
A doorless archway, leading into the "exterior" of this building-like space. He found himself on a balcony overlooking a maze of hedges below the bland, slanted walls. All other detail takes a backseat to what Aiden sees immediately: a table with two ornate metal chairs. Sitting in one seat is a person of unspecified gender, likely a young adult. Aiden trembles towards the seat, realizing just how much the long walk had taken its toll on the already trauma-ridden body. Only after Aiden was situated, and the two began to gaze at eachother, the screams began.
Discussion.
The unidentified person spoke first, ignoring the faint screams circling in the air from every direction.
"Hello." Aiden did not respond. "Do you understand why you are here?" The person had spoken further. Aiden finally listened.
"Are you supposed to know why I am here?" Said Aiden, still indifferent.
"I wanted you to be here. It didn't need to be you, but you seem well enough." Aiden was curious, but disliked the cryptic nature of their responses.
"Explain further. The screams, being taken away, this place in its entirety. Like all the others, I only want information."
"I'm not taken aback. It's in our nature to be curious, and yes, I've gotten used to the screams." The mysterious individual continues. "Sound trickles down the storm drain, into this otherwise empty chamber."
"Have you been here for so long, out of the sight of others for so long?" Aiden inquires.
"There was no choice in the matter. Like the circumstances in which I had brought you here, I was tiptoeing the lines of life and death. Unlike you, I wouldn't have been given another chance. Bleeding on the carpet, the buzzing of the lights deafening, a metaphorical hand reaches out. I am brought here." After the individual spoke, there was silence until they spoke up again. "Did you want to know why I brought you here?"
"I… I'm sorry. It's hard to focus on what you're…" Aiden began to stammer, and began to fidget. The screams, cries, anguish. No suffering can be seen, all of it can be heard.
"I've come to offer you bliss. You get to stay in this place, without risk of death. The screams, they tune out in due time. You will not hear them."
"I want to go back to where I currently consider home." The unknown individual seemed to be shocked by this statement.
"You want to go back? An endless hell full of hazards beyond comprehension is preferable to you over life in this desolate yet scenic place? …I do not understand. You have no reason."
"I have plenty a reason. What does this place have for me?" Aiden said, in-between his aimless thinking about his situation.
"Anything but the constant stress of the liminal world," said the individual, before a bout of silence. "…She is not waiting for you on the other side. Alex is dead. Are you driven by enslaving thoughts of purpose? Do you think you will get more out of a place that limits and strips away every little thing you could consider yours?" This verbal barrage finally made Aiden give an answer, not another question.
"Yes, please for the love of whatever you find sacred, fuck off." Aiden paused, then continued. "You are so full of whatever thoughts you've fed to yourself over the course of however long you have been here. I want to get out of here. Let me leave."
"Are you trying to accomplish something? Is there a point you are trying to prove?" The individual looked as if it were trying to rationalize what Aiden had said.
"You're benefiting from this, somehow. I believe that you're getting something out of trapping me in this empty, sad excuse of space." Aiden had gotten up out of the chair at this point, and was walking at a fast pace away, back into the simplistic complex.
"I understand." The unknown spoke, in a tone that could only be accurately described as miserable. "If I pass this place on to you, I finally get to rest. I have nothing to hold onto, as I am weak. I endlessly think of nothing, stuck in the belief that if a happier person held the burden, everything would work out. If you could survive hell, you could survive purgatory, right? I couldn't survive either of them. I remain here because I will, but I can't. I can't do this anymore. I was never able to do this." The words pour out of the figure, while Aiden stands with his back toward them.
"Your story may be miserable, but it how does it apply to me?" Aiden spoke back, returning to the conversation. "I don't understand what you mean by 'you can't.' You are here. So many others share gruesome fates, you are the same. What makes you think your suffering is of less or more values than the endless agony of so many others? Your conclusions make no sense, as this place is no purgatory. None of this is. Every last meter of every level, it is all hell."
Aiden's last statement gave both parties a bit to think about. The conversation went stagnant as they both sat silently in the chairs and observed the view of the simplistic landscape.
After a while, Aiden spoke up again. "I'm tired of speaking in endless questions. Bring me back to where I was, by whatever means you had brought me here." Aiden paused. "Lastly, please consider another meeting. From merely talking to you, I can tell all this flawed thinking is from a general lack of connection to others."
Aiden's memory of the incident ends there. No further contact has been made.
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Day 29 (Break)
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Day 31
The Finale. 2-3 of the best pieces will be polished into full drafts.
~ Excerium
whole wheat